My best ever W1 time is a 3:58.4 on cannon fadeout, which is really good (and requires very nice happy feet RNG). (From fastest to slowest: Not moving > Moving vertically > Moving horizontally)Īs a result, W1 times are pretty volatile for the simplicity of the gameplay involved. Depending on what he does after each level, your W1 can be faster or slower than another run even if your gameplay is exactly the same. Why is he relevant in any% if the route never gets to him? Well, after completing each of 1-1, 1-2 and 1-3, Fred the Goomba (don’t ask) can either run vertically, horizontally or not move at all (it seems he can only do that last one once in the 3 chances he gets per run, sadly). Since this level is so unremarkable, I’ll take this time to talk about the biggest time determinant in World 1: “happy feet.” There’s a Goomba after 1-4 who you generally fight in order to proceed through the overworld, and also get a few Super Mushrooms for later use. Mashing does nothing to make his text go away earlier, but it does usually let you advance through it as quickly as possible. Before we can enter the level, we have to sit through some text courtesy of Toad. 450 is the optimal flagpole time for RTA. You can get up there with a single jump, which saves frames, but it’s very precise and not worth attempting. I do another triple jump afterwards to get enough height to prop spin to the ledge leading to the secret exit. You can also go for a double jump instead – it’s entirely personal preference. The triple jump to avoid all the Piranha Plants isn’t as difficult as it looks. With a triple jump, though, you can get enough height to jump on him if he comes up. The triple jump at the very beginning of this level is important for a trick called “RNG Skip.” If that Hammer Bro jumps up as early as possible, you won’t get enough height to jump off of him with a single or double jump, and you’ll get hit instead. 455 is the optimal flagpole time for RTA. I blow through the rest of the level with a Star, which significantly increases Mario’s max horizontal speed while active. It would be even faster if you could control the tilt angle to be a little less steep, but that’s not really doable with the Wii Remote’s sensitivity. Sliding down that tilt platform is faster than running straight across it. It saves a good chunk of a second over top route because you can slide down the entire pink gem platform after the POW Block. The bottom route strat at the beginning of the underground section is a vintage RaikerZ strat. 455 is possible with a trick called “Third Prop Block,” but it’s TAS-only. 454 is the optimal flagpole time for RTA strats. The only exceptions are slopes that are too steep – you end up losing horizontal speed if you slide down those. Sliding down most slopes is slightly faster than running down them. You’ll be seeing it a lot throughout this run. This powerup is… really broken, to say the least. After the checkpoint flag, I get the Propeller Mushroom from the ? block. If you don’t slow down enough before the top ledge, you clip the wall and lose all forward momentum, which wastes a bit of time. That climbing section right before the checkpoint flag is really easy to lose time on. I get as much air time as possible off of the forward-spinning circular platforms near the beginning because you move slightly faster off of those than normal running speed. The timing method used for the run remains the same – first input with control of character (moving off the 1-Arrow spot on the overworld) to losing control of character (stomping the big switch at the end of 8-C). I don’t watch the new file cutscene because the NSMBW community decided that it isn’t necessary to watch it before every attempt. Funky JayJay, the eternal hero of NSMBW meme categories. Blue Toad, for being the best character in NSMBW. The NSMBW community, for being a based group of people. RaikerZ, for getting times so good in 2012 that nobody could beat them until 2016. It obsoletes RaikerZ’s previous SDA run by 17 seconds, due primarily to better strats and more optimized movement.īefore I get into the individual level comments, I want to give some shoutouts: Wii any% (beat the game, no restrictions) in 25:14. This is a single-segment speedrun of New Super Mario Bros.
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